Something else: If I add a node from “color” to the “Emissive Color” spot, the preview displays the texture I want.
i’d make a new unreal project, include the starter content, change nothing about the project, and test there by altering one of the materials in starter content. Once that works, migrate it to your current project. If it is broken there, then that would indicate that you must have changed some rendering settings or something in the project settings.
I’ll have to look at it tomorrow. Will let you know what I find!
You need to get into detail that’s where you could find the parameters you’ve created
Click on windows press detail it might be under viewport