That’s it, thanks!
Do you know if there’s a way to specify an end frame? (e.g. the spritesheet has blank frames at the end cuz the animation had an odd number of frames)
Edit: Here’s the answer Flipbook: How do you Ignore Blank Space on a Sprite Sheet? - #4 by medwil
Here’s a slightly more organized (more readable imo) variation of the code to do it.
Edit: Made this Atlas Textures and SubUV/Flipbook animation in material blueprints.