How do I detect a specific overlap event?

As shown in first image in answer, after branch determines that a collision with specific trigger has occurred, you can place any additional blueprint nodes; replace Print String node with nodes to open your door. There are many possible ways to open a door, but that’s a separate question and I would encourage you to do a search in Blueprint Scripting section for others who have asked same sort of thing. Additionally, it would benefit you to look into documentation on Casting or Blueprint Interfaces.