How do I create a scatter FPS bullet mechanic

You will want to look deep into Projectile Movement Component.

The basic setup for this effect would look like this, you’ll need Bounce and Initial Speed.

vid: https://i.gyazo.com/fc016f7ab34fa952000c795f4a38cfee.mp4

There’s **no physics simulation **on the sphere. In the Construction Script of the projectile you set the velocity which is actually interpreted as *direction *by the above-mentioned component providing there’s a value greater than zero set as *Initial Speed *(see above). This makes it fly off in a completely random direction (which ideally should be improved with some surface normals math)

Annotation-20191110-162035.png

The spawning is pretty much the same:

The trails are done here with debug points just to visualise trajectory - look into particle - ribbon (?) I think, to do it right.

Hope this gets you started.