How do I combine Livelink face animation with body animation (Non-metahuman)

Hi again.

I got it working for a modular character in the sequencer, which didn’t feature a livelink recording.

So I guess, I could do the same with a livelink recorded baked animation track, i.e., apply first the livelink Animation Blueprint (AB) - and then in the sequencer switch to the other Animation Blueprint with a similar setup.

But I wonder if it’s possible to implement the setup directly in the livelink AB? That is, implement this:

… into this…

… so I would only need one AB?

They both end in an Output Pose, but I’m unsure where in the node chain, I would have to inject the “Copy pose from Mesh” “Slot body2” and “Layered blend per bone”. Is this possible?