How do I combine Livelink face animation with body animation (Non-metahuman)

Okay, so I’m not there yet, but hopefully, I’m getting closer? It doesn’t play the livelink animation.

I’ve attached screenshots of what I’ve set up so far:

Sequence:

Character - head reversed to custom mode for some reason:

Livelink Blueprint:

Character BP - leader component:

Anim BP Branch Animgraph:

Anim BP Eventgraph:

The skeleton that came with the livelink face:

It apparently also drives the body now - but it used to be a default UE4 skeleton. Maybe because I created the Character BP and had the face beat the leader component at some point?:

Oh, and earlier today, I created this, because I wanted to see if it was possible to manipulate or edit all the blendshapes directly in the sequencer (similar to how you can tweak metahuman faces with the metahuman control rig). I don’t know if it’s useful at all:

What am I missing?