How do I combine Livelink face animation with body animation (Non-metahuman)

That node should be the mesh you want to copy the pose from, in your case, the SK_Petite_Female_Tank. You cast to your BP and get that node and it should work, but is there a reason you don’t want to parent the Head to that mesh?

I don’t have a working project with that setup that I can share, but if you want to zip you project, I can take a look!