How do I combine Livelink face animation with body animation (Non-metahuman)

I wish I had good news, but still can’t get this to work.

Now I’m trying to go “Copy Pose from Mesh” route as described in here: Working with Modular Characters in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community

From the article, it seems like that should enable me to have a Character Blueprint with no Head leader bone component overwriting the livelink animation(?)

But I get stuck here, because I can’t create this node:

I’m not even sure it’s the right way to go.

I can’t believe this should be so hard to set up. I mean, having the body doing one thing (fx walking) and the head doing another (fx talking) is a pretty basic animation situation. So why is it so difficult to attach a face with a recorded animation to a body animation?

You don’t happen to have a working setup, you would share, do you? Or can I send it to you?