Hi Evis, here are the steps to do this in a blueprint:
- Open the blueprint and switch to the Viewport tab if needed
- Click “Add Component” and add your static mesh (the object that needs its pivot changed) if it’s not in the components list already
- Click “Add Component” again, and add the “Arrow” component
- Position the arrow component where you want the pivot to be
- Parent the static mesh to the arrow component (drag the static mesh over the arrow and release)
- Now when you move/scale/rotate the arrow, the child object (static mesh) will follow along