How do I change the pivot position on a component in a blueprint?

Hi Evis, here are the steps to do this in a blueprint:

  1. Open the blueprint and switch to the Viewport tab if needed
  2. Click “Add Component” and add your static mesh (the object that needs its pivot changed) if it’s not in the components list already
  3. Click “Add Component” again, and add the “Arrow” component
  4. Position the arrow component where you want the pivot to be
  5. Parent the static mesh to the arrow component (drag the static mesh over the arrow and release)
  6. Now when you move/scale/rotate the arrow, the child object (static mesh) will follow along
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