Can confirm no attributes are having an effect inside of the Player Camera Manager class.
To reiterate what I have done: (I’m now on 4.2.1)
- Created custom gamemode and set it in both World Settings and Project settings → Maps & Modes
- Created custom controller and set it ‘active’ inside the (custom) game mode settings above.
- Created custom player camera manager and set it ‘active’ in the player controller settings and played with settings. (This is where things start to have no effect.)
The camera component is attached to a custom actor. So have I forgotten something?