How do I cancel out momentum?

The most common implementation that seems suitable for what you’re trying to achieve could look like so:

  • do use Enhanced Input, I was too lazy to set it up here
  • the collider (here Cube), should be at the root of the actor and it should not simulate physics
  • Turning Boost at 0.1:

  • Turning Boost at a much snappier 2.0:


‘space dust’ BP that gets attached to the player so generate particles while moving. After switching to floating pawn movment it no longer auto attaches

That should not impact anything, but do consider using a Child Actor Component instead:

The CAC can be added to any actor and will automatically spawn and attach an actor defined in the Child Actor Class.

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