Is it possible, when the level is loaded in, to automatically create a variable of its name in that new level’s blueprints that can then be referenced?
Problem with that is I then need to bring that information back to my main persistent level…
Is it possible, when the level is loaded in, to automatically create a variable of its name in that new level’s blueprints that can then be referenced?
Problem with that is I then need to bring that information back to my main persistent level…