how do I call a function in blueprint actor component from blueprint character?

how do I call a function in blueprint actor component from blueprint character

I need a function from the character bluprint to be called at the end of the dialog for some choices

This, however, contradicts the subject and sounds like the opposite. In which case:

  • I’d use an Event Dispatcher in the Actor Component:

  • and catch it in the player BP:

You can add attributes to the dispatcher, in case you want to push some data along. Perhaps it’s important to know which dialogue completed.

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