Maybe it’s some sort of turn based thing. But if it isn’t, it would be much better to just put the ‘move to’ directly on the ‘set destination’ node. So when you click that, the player just goes where it’s told
Then, separately on tick, do a sphere trace for nearby enemies. If you find one, attack it.
Because if you’ve got more than one enemy, and your player meets them halfway, it makes sense to attack them, and not the one you were heading for.