How do I attach an actor to an actor?

For those that run across this post (there are a few getting at the same thing). The reason that attach to actor goes to the wrong position is because it doesn’t have the proper reference to the skeletal mesh component.

To fix this use Attach To Component and pass the skeletal mesh component to the Parent.

For example, I used an interface to send a message from my character to the “highlighted object” which was whatever was overlapping with a collision box. On the interface there was an input of Skeletal Mesh Component which is what i used for the Parent in the Attach to Component