How do I attach an Actor Blueprint to a socket in a Character Blueprint?

Hello,

Have you tried the following from the Event Graph:

Give it a dummy transform and snap to target on the Attach node (this is assuming your character has a socket in the SkeletalMesh that you can assign the BP Actor to).

As an example here’s my head:

Might be another way to do it, but this is what first popped into my head. :slight_smile:

-W