How do I attach a particle emitter to a static mesh?

Hi ,

Thanks for the response. I took a look at it, and I can’t see any difference with how that is setup and how mine is setup. It appears all they did to add the engine fx was create a component out of it and place it in the component viewport. All the details in mine are set the same as in the example. Engine1 and Engine2 are only used once in the graph as a reference to spawn the booster VFX so to me it looks like adding them to the component list was all they did to bring them in game.

Here was what I’m trying to do but the particles don’t show up in-game.