How do I attach a particle emitter to a static mesh?

Hello,

Have you taken a look at the Content Examples and the Blueprint Input Examples map? There is a spaceship that you can control with attached Engine Booster particle effects applied (see below). You could swap these out for whatever particle you want and it should give you an idea on how to approach setting it up.

Are you having other issues with the effect, if you could post images of your set up and what you want to occur, the community would be able to also jump in with suggestions.

-W