Hi, is working for you to have different Supported Agents and manage them in the editor?
In ‘project settings > navigation system > Agents’ I have setup 2 agents, 1 is just ‘Default’ , the other called ‘Small’, setup for a character that can fit through tight spaces. In the level I can see both nav meshes being created correctly.
When I play the AI only uses the Default nav mesh. Disabling ‘Default’ in the ‘Supported Agents’ section of the Navmesh Volume leaves only the ‘Small’ nav mesh, but playing this time the character doesn’t move, as if there was no nav mesh. I thought maybe I have to assign the agent to the character, but I can’t seem to find anything on this.