How do I allow the post processing effect "see through walls" on 2 overlapped meshes?

So If your player material surface transparent domain this would work

If not default opaque the other way I showed.

Also if you tell me wheter your camera is we can find other ways to do it. Like camera distance, objectposition comparision etc. Basically its doable however the ways I demonstrate is for free camera.

It is also possible to compare depth to house vs player so would be easier that way.