- For error think you are missing this one
Since it is not hidden in the beginning , on tick it tries to find interaction and it can not
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Think widget is not showing in editor is also related to this.
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If text is changing in the widget its ok.
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Yes should be related to one, since you start game and ui starts to give error since there is no “current interaction yet”, also make sure your character is not null after cast. you can simply debug it by printing something or watching blueprint nodes.
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You can use whatever material you like, materials has nothing to do with logic but just a visual feedback. So it works with any material
Try to go over your InteractionPromp_WBP and validate that everything is as it should be like in the images. After you sure that your ui logic is correct, if you still getting null error when you get close and interaction promp not appearing properly etc check you interactionScanner component logic.

