How Do I add an Include Path to my Project?

Ups my bad, the steps I provided are not applicable for Unreal 5.1 as the build settings have been changed.

  1. Open your Unreal project in the Unreal Editor.

  2. In the main menu, click on “File” → “New C++ Class”. This will open the “Add New C++ Class” dialog.

  3. Choose the class type you want to create, set the class name, and click “Create Class”. This will create a new C++ class and add it to your project.

  4. In the Solution Explorer, right-click on the project name and select “Properties”.

  5. In the “Configuration Properties” section, click on “VC++ Directories”.

  6. In the “Include Directories” section, click on the down arrow and select “Edit…”. This will open the “Include Directories” dialog.

  7. Click on the “New Line” button and add the path to your external include directory (e.g. “D:\Boost\Boost_1_81_0”).

This might do the thing :eyes:

1 Like