Ok here you go, not quite the same setup as you, and I have to do this ridiculour 90 degree slide to show the character movement, but it gracefully corrects then the camera is in front. This is tick:
I just have a bool to tell the character when to look left. But it’s the correction you’re interested in.
I have a function that decides what the interp target is going to be, just a bit neater:
And then this is my character looking away until the camera is somewhere in front:


