I see you’re using CharacterTwist as input and output of the interp, that’s gonna end in tears…
With interp, you have two inputs
-
Current actual rotation ( location etc ) - EDIT: just plug rotation of the capsule in there
-
Where you want to go, a fixed point - keep that as zero or a fixed point you’re trying to reach
Then you use the output to set the rotation ( in this case ) or the thing you’re interested in.
Usually you would have a SetRotation node here, I’m assuming you have that elsewhere on tick. And it’s ok to set a variable and read that on tick, and then set the rotation.
But it’s not ok to use the variable as input and output