How do I add a FInterp to this?

I see you’re using CharacterTwist as input and output of the interp, that’s gonna end in tears…

With interp, you have two inputs

  1. Current actual rotation ( location etc ) - EDIT: just plug rotation of the capsule in there

  2. Where you want to go, a fixed point - keep that as zero or a fixed point you’re trying to reach

Then you use the output to set the rotation ( in this case ) or the thing you’re interested in.

Usually you would have a SetRotation node here, I’m assuming you have that elsewhere on tick. And it’s ok to set a variable and read that on tick, and then set the rotation.

But it’s not ok to use the variable as input and output :slight_smile: