I also encountered this problem. I want to know why this is so? The following is my solution, there are two.
1.set timer by event
2.use delay and don,I like this:)
I also encountered this problem. I want to know why this is so? The following is my solution, there are two.
1.set timer by event
2.use delay and don,I like this:)
Hi this works very nice, but I need to get the delay time from a struct array item, Im iterating over an array of structs, how can I do this? (Need the delay when each loop starts/after the for each exec pin)
“This article” link goes to maleware site?
Thanks for explaining why this does not work:
“…It must finish execution within a single tick because the loop state is not saved between ticks.”
Thanks a lot!
to save time you can copy two simple solution from (copy paste to your blueprint window):
the next complete snippets:
For each loop: Multiply Index (Integer) to Duration (Float) to delay and it will work.
This is exactly what I was looking for! Thank you very much!
You should have posted a screenshot of the actual macro
Iterating on this with a delayed “For Each” loop that starts delaying after the first loop, rather than before it.
I think the easy-est way is just to mod it to be used in different places : remove the sequence , and add a exec input instead that feeds into the counter this way you can still use it with any loop body.