How do I access the size of a sprite?

Thanks for that, should be helpful. Annoying that they seem to have left such a basic function out or in some unintuitive place at least; maybe they had some other type of solution in mind… I wonder if messing around with Paper 2D Flipbooks might help since you’d expect sprite size to be important in the case of fully fledged animations but who knows.

If nothing else, this’ll give me a reason to start mixing C++ and Blueprints, like I’d originally intended before Blueprints looked so inviting…