How do I access the size of a sprite?

Yeah, that or the size of the sprite object it’s applied to. Either would work in my case I think.

The situation being that I have a sprite that’s bigger than the screen that I want the camera to scroll around without going past the edges. Another solution might involve declaring some variables somewhere and using those as the bounds of the camera but then I’d probably want to use those variables to scale the sprite in some way anyway, speaking of which: can you use variables to set values in the Details pane? e.g. For the position of a camera. Or does that have be set through an Event Graph?
I remember seeing something in the tutorials but it might have just been for UMG…