Assuming you’re in your character’s blueprint:
- Get velocity
- Convert this to a scalar by getting its length
I beleive the forward vector is a unit vector, which would explain why it doesn’t change length when the character speeds up or slows down.

Assuming you’re in your character’s blueprint:
I beleive the forward vector is a unit vector, which would explain why it doesn’t change length when the character speeds up or slows down.
