How could I play sound from behind the player?

Hello everyone,
How is it possible to make a sound look like coming from behind the player?
What I want to do is to put something like an external talking voice which come from behind, I have tried usine Play Sound Location in Blueprint, setting the Location as the Player Location + Another Vector which i set up, but it doesn’t change anything.
Thank you,
Amus

Hello,

I may be reading more into what you are asking, but are you talking like a Narration that follows a player around? Or are you simply asking to have a sound play at a location which is relative to the player’s location (meaning if the character turns around, the sound is behind him; if the character turns to the right of the sound, it emits from the characters left, etc.)

-W

In order to make audio appear to come from behind, you’ll need to use something like HRTF ( Head-related transfer function - Wikipedia ) filtering on the original audio. This would be done in an external application prior to importing the final wav-file into UE4. If you have an audio editor that supports VST (should be most of them) you could experiment with, for example, this one: http://www.savioursofsoul.de/Christian/se-modules/dsp-modules/ (scroll down to HRTF 3D).

Once tweaked to perfection, you would probably use the wav in UE4 as a non-directional source to ensure that there is no additional spatialization done by the engine.