Hey, thanks for tipps! that also looks good. but other problems occur…
first i might have to explain a little more what i actually want to do:
the puck is actually a cone, that is controlled by the player and as i said, it should be “glued” to the ground and behave like a puck on ice more or less. but also it should be able tocollide with spheres that are rolling around. and this is where the next problem comes in…
because when i use a skeletal mesh. i cannot seem to have a collider that has just the form of the cone. is it only possible to have spheres, boxes, or capsules as colliders for skeletal meshes? because if so, this is not going to work with the sphere/marble interaction, as they should roll over the cone. hopefully this is notz too cryptic