How could I fit/warp a render target to a mask?

Hi Welcome,

What exactly you trying to achive as end result?

  • Something like a simulator view? with multiple monitors ?
    • Nview is something maybe looking for
  • Something like a very wide angle camera and single curve monitor setup?
    • Maybe just a higher FOV and Panini Projection is something maybe you are looking for. You can handle quite a large fov and some panini tricks, would be best if you do a panini post process yourself.
  • If you are looking for uncutted projection like you demonstrate as a curve?
    • That would be relatively less costly, you can use cuberendering SceneCaptureComponentCubefundamentally its 6 images together. You can use them and cut them in post process to extract the planes you want to see. I put an image of how it renders and if you want this stiched image already then in order to correct projection you have to make a custom post process again using possibly panini.
  • Something like you demonstrate as 3 cameras in single viewport?
    • Then as you know 3 scene captures, or 2 scene captures +camera with UV post process. I am not sure why they are rotated in your demonstration however can be as mentioned in the bullet above.

Some things to mention around 3 Render Target Rig (assuming same quality and all on tick); It costs 3x more to render those. You have to manually control some things top of my head autoexposure to match views.

a good camera setup with correct panini for done for the game itself should be something like this in the end.

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