How could i chage the visibility of letters into a variable string?

:grin: :pray: Thanks for answering. So, I think I explained myself wrongly. Let’s say the text will already be in memory, pre-construction. I want to take this same text and just show the letters giving the impression that they are being generated in real time, but they are not. Doing this, the text will not have this bug of the words jumping to the next line that even appears in your video with the word: “Contains”. Unreal has this very weird wrapping system that makes the phrase have this unexpected jump effect. :sweat_smile: :smiley:

(I know that this “jump effect” is more susceptible generating letter by letter, with words this tends not to happen).