How Can You Scale Multiple Actors at Once Properly?

Just posting to chime in with my vote.

I’m with you guys on this one. The default scale tool makes it useless for 90% of the level designers needs when it comes to scaling multiple meshes at once.

I’ve seen a some requests that are asking for this feature, and I think it gets shot down because the requests are getting confused with a request for true worldspace scaling, which can allow for skewing…but that request is NOT the same thing as what you’re looking for, which is just shared-pivot-scaling.

Shared pivot scaling is exactly when grouping does…and is also essentially what the rotate and move tools do. (last selected object acts as the axis for rotating/moving). It’s really bizarre why this behavior isn’t the same for scaling too.

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