How Can You Scale Multiple Actors at Once Properly?

Thanks for the reply. That makes a lot of sense. Theoretically if I changed all of the points of origin to be top left let’s say, would they scale together correctly?

I tried to grouping idea and thought that would be the answer too, but unfortunately it doesn’t seem to work with scaling either.

It seems crazy to me this is so difficult to do. Is having to scale a whole room or building in a level that rare of an issue? I’ll admit I’m coming from using Adobe and other 2D game engines. In those worlds scaling everything at once and having it stay together properly is a completely standard feature. Maybe in 3D it’s not like that, though?