How Can You Scale Multiple Actors at Once Properly?

I have the answer!!! It’s been so long, but I have a solution that will work for both Geometry Brushes and Static Mesh Actors! Confirmed works in version 4.19. Shortcuts in Windows.

Geometry:

  1. Group all of your actors together (Ctrl + G).
  2. Under Brush Settings, click on the arrow at the bottom to open the advanced settings

246421-brushsettings.png

  1. Click on “Create Static Mesh”, rename to whatever you want, and save it in the folder of your choice.

Now you have a static mesh of your Geometry Brushes able to be scaled as if they were their own object.

Static Mesh:

  1. Group all the objects together.
  2. Right click, and select “Convert Actors to Static Mesh”

246422-staticmeshrightclick.png

Like above, rename to whatever you want, and save it in the folder of your choice. Now you have a static mesh of your group meshes able to be scaled as if they were their own object.

Hope this helped people!