Don’t think it’s possible to do it for now with Blueprints, it’s possible with C++ with this snippet of code;
#include <iostream>
int main(int argc, char** argv) {
std::cout << "We have " << argc << " arguments. Commands Entered;" << std::endl;
for (int i = 0; i < argc; ++i) {
std::cout << argv* << std::endl;
}
}
Couldn’t find anyway in the Blueprint to get the arguments, maybe its time for them add a “Get Console Arguments” option in it.