darkZ, can you please elaborate how did you do that? Where is Application.mk file? Or where should it be created? Any documentation links or explanation how should c++11 compilation be enabled for Android packaging will be much appreciated.
P.S.
I am trying to package “game” in UE4.16.2 with elements of c++11 in the code, and so far it seems to be no way at all. Please prove me wrong.