How can we set the C++ runtime that gets used by Android NDK?

darkZ, can you please elaborate how did you do that? Where is Application.mk file? Or where should it be created? Any documentation links or explanation how should c++11 compilation be enabled for Android packaging will be much appreciated.
P.S.
I am trying to package “game” in UE4.16.2 with elements of c++11 in the code, and so far it seems to be no way at all. Please prove me wrong.