How can we improve UE4 Documentation?

Here is my suggestion on improving UE4’s documentation…

I am just a beginner, but I have a feeling that things like this should be documented:

And it’s not.

You cannot get onto the Play Store with a daydream app without a launch image. It’s a requirement according to Google’s documentation.

For routine things, which everyone has to do, and for issues for which there are policy requirements preventing distribution of apps made with the UE4 engine there should be easy-to-find, clearly identifiable documentation. Google isn’t going to pick up the slack in this department. Not any time soon.

Again, I am no expert, but I think this is probably one of the things should be considered the bare minimum when it comes to documentation, and it just doesn’t exist. I appreciate AnswerHub and the staff devoted to answering questions on it. It’s extremely helpful. But I don’t think I should be asking AnswerHub how to do something like this.

I get it. I understand writing documentation is a huge pain and it’s something no one wants to do, and I get that it’s hard work trying to tie the engine into all these various platforms, and things are moving super fast, and I would be terrible at trying to do what you guys do, trying to keep up with all the changes…but you asked for my suggestion and my suggestion, as wannabe low-budget indie developer who looks forward to sharing revenue with Epic, is to actually write the documentation.