Not for my scene. I literally brought the loading range down to 0. Huge performance bump and looks exactly the same. Also using nanite…. so basically it batches every mesh using specialized custom primitive data for color and dirt etc etc… Over a long range.
For some reason with 5.7 u cant have an lod chain after instancing… performance seems good with just instancing and nanite alone… so im not sure why they chose to do that but my scene functions fine without building a large hlod for the background.
Unless theres some method im not seeing.. 5.6 hlod chains worked fine.
Can you think of a reason not to use this method?