How can I use my own row struct to create my own datatable?

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Edit:

Here’s the creation of the datatable using custom struct.

Although, I’m using a C++ struct here, this method will work for blueprint structs as well.

USTRUCT(Blueprintable)
struct FExampleDatatableRow : public FTableRowBase
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FString SomeVar;
};

http://i.imgur.com/rMNwYzK.png/

http://i.imgur.com/3Zj5MWH.png

And to get data from such data table in C++:

UDataTable* DataTable; // populate it however you want
const FName RowName = FName("SomeRow");
FExampleDatatableRow* FoundRow = DataTable->FindRow<FExampleDatatableRow>(RowName, "");