@3dRaven Hey man, Thanks for the response. I don’t totally get what you are trying to say about cache the variables out before the timeline begins. Can you give me a screenshot of a BP example if its not too much to ash ![]()
Also, the variables are supposed to change because that’s the point of being able to change direction mid dash. Because if the player rotate, the vector target position in front of the character is going to change with respect to where the character is currently facing, continues with the rest of the dash duration then stop. If the vectors are static it will just go from one point to another right?
I’m sure there’s other better ways to do this hehe ![]()