Thank you Gage for such a quick response! This seems like a very intuitive way to do this, I wish it wasn’t hidden in the blueprint functionality =\
After I set up the different instances of the blueprint, I am still not quite sure how I am supposed to say in blueprints that the player is interacting with the separate instances. For instance, in this BP example here, I have multiple firepit locations, but whenever I ask what the player is running into, it prints to screen the same instance ID of the blueprint.