So I’ll attach my EventGraph and Character BP just for clarification.
Right now I am “double calling” the Q/E press. Once on the “InputAxis Strafe” command which physically moves the character through space, and again on the “Q” keypress under Anim Trigger. This triggers the animation to play over time. This is a redundant setup, and I am wondering what is the best practice for doing this correctly. I’m trying to keep the format as similar to the TPP as I possibly can for flexibility sake down the pipeline.
Thanks for all the help so far guys, I feel like I am slowly getting there.