if you’re using the override method, then you are no longer setting the player location in the game mode by using the character rotation and the location from game instance, right? If you do, then disconnect that part of the blueprint from the Begin Play, otherwise, it makes the “player choose start” irrelevant.
in the game mode BP, DO NOT SET THE ACTOR LOCATION AND ROTATION.
Yes, I disconnected my set-location1 and character_rotation variable insinde my portal_blueprint.
And in the game mode I double-checked if I did it correct.
OKAY
you have 2 Player Starts with the same tag in the same level. That’s a no.
did you set any default tag in the game instance? If not, then, the output is correct. What is the output after you going through the portal?
And it’s working.




