if you’re using the override method, then you are no longer setting the player location in the game mode by using the character rotation and the location from game instance, right? If you do, then disconnect that part of the blueprint from the Begin Play, otherwise, it makes the “player choose start” irrelevant.
Here is how my portal looks like. “NextPlayerStart”-Tag is visible and I filled it out:
Also visible is the “Rotation”-variable. z=-180 in this case, but it’s not working.
in the game mode BP, DO NOT SET THE ACTOR LOCATION AND ROTATION.
Yes, I disconnected my set-location1 and character_rotation variable insinde my portal_blueprint.
And in the game mode I double-checked if I did it correct.
OKAY
Now I disconnected the variables in the Game Mode. I now can use PlayFromHere. But the tag is not working. Instead I started at 0,0,0 (after going through the portal_door).
you have 2 Player Starts with the same tag in the same level. That’s a no.
did you set any default tag in the game instance? If not, then, the output is correct. What is the output after you going through the portal?
And it’s working.
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