Hi,
I have attached two pictures. I have a curve object that with 3dsmax I can unwarp it base on spline to follow the curve edge of mesh. you can see on picture , I showed with line, the checker follow the edge of object.
how can I do it in Unreal engine ? I couldn’t find a way in UE,
I am using UE 5.5.3
I’ll appreciate if you give me any tutorial link, or any tips so I can follow the path to get what I want.