So basically I’m doing away with “character” class and using only pawns now, because custom navmesh isn’t supported, in my game pawns can walk around on an inverted sphere. But because there is no point gravity support (or inverted point gravity for that matter) I’ve decided to use springs’ to keep my pawn’s stuck to inside of sphere. I rotate highest node for movement input, everything else follows. Which is perfect. However Camera lower in hierarchy Stay’s upright with it’s Z axis always point true north, but I want it to inherit parents rotation.
