Hi, all things written below from 4.7.6
- searching for Destructible mesh leaded me to Content Examples Sample Project for Unreal Engine | Unreal Engine 5.1 Documentation
- i opened content example and exactly level “destructibles”
- i opened BP of button staying near first DM and made simple algorythm of “find closes of class” like this Oops! to get reference for DM instance placed on map (sure it’s possible to make any own DMs, but i don’t sure how exactly, so i just used already working)
- since i used Get All Actors of Class you may see DM actually DA (actor), so actors can be moved by simple “teleport” or “Set actor location”, current state of DM seems have no matter, for example every DM triggered i move it 100 poins at X axis, 3 screensots for example
first - before any activation, note there’s hidden radial force actor, so after activation DM get destroyed into pieces Oops!
second - it took few activations (like 5 or 6) before DM moved, but seems it’s just due radial force actor starting again and again, but destroyed DM moved Oops!
third - keep moving it destroyed DM without problems with every single activation because i passed already through radial force actor Oops!
i have to note, before make it working i was getting wrong reference and moved black thing with button instead of DM, so i guess you problem can be same, just wrong reference to your DM or different version, i can try same in other version if you tell exact number