How can i "teleport" a Destructible Mesh or set its location?

Hi again :),

it’s too early to give up

  1. at screenshot i see you cast , but doesn’t check if your cast fail, it’s first mistake and you better always handle cast fail with simple print because you may never know when casting fail, same for any flow control splitting, if you make branch for example and think execution never get by “false” - think again and place at least print on this end, to know when ■■■■ happen xD
  2. did you try my whole project archive? do you know why my DM won’t be destroyed, but teleports fine?
  3. when i migrated DM and placed it first i wasn’t able find if with “get all actors of class” by “destructible actor”! i cound’t before in physics settings i setted “destructible”, it looks weird because without any physics settings in world objects list DM still showed as type “destructible actor”, but seems for “get all actors of class” no matter and it collect objects depending on physics settings or setted physics group, this maybe a root of problem if you physics settings somehow differ or placed DM miss “movable” setting instead of “static”