+1 , always on top makes sense for copmpact palette/tool selection type windows (photoshop), but not stuff like blueprint, anim editing, etc. without at least a quick way to toggle it off.
Yep, Iāve found working with multiple Unreal Engine windows on a widescreen requires a lot of awkward window ārummagingā unless you do everything inside a single window. Wish Unreal Engine just worked like any other normal windowed application. Please. Just be normal.
The CTRL-TAB thing is a mild improvement but really should loop through all undocked windows/panes, including preference panels, rather than just āfilesā.
+1
Anybody got a Ticket ID for this? I, too, Iām really annoyed by it. Following a video tutorial is a pain. https://issues.unrealengine.com/
Thereās no way to navigate between overlapping windows? We can render 95 trillion polygons and trace photons in real time but alt-tabbing has been on the backburner for a decade? I donāt mean this sarcastically but is it really that hard or is there some advantage to having it be impossible?
Yeah, Iām just getting started with Unreal Engine. Iām a software developer and am used to complex workflows involving many different windows.
I thought āI must be doing something wrong here, why can I not bring the main editor window to the front when I click on it?ā.
+1 from me that it would be really good to have this implemented properly.
If I have a bunch of windows open above the main editor. Like, an animation file, or the control rig editor, or a blueprint, I can browse between them using alt+tab. The annoying thing is that if you select the editor, it will never get on top of the other opened windows. So you need to close those windows off. or minimize them
But, if we dock all these widows inside the main editor window you can then use Ctrl+tab to switch between them. (doesnāt work with the settings and the plugin window)
So the first case with floating windows are great for multiple monitors. You can have the main editor on one monitor and the rest of the windows on the second monitor. And use alt+tab
The second option works for a single monitor. Just dock the windows inside the editor. Iāve noticed that once you do that (for each of the editor types) they will open docked instead as floating window. Then use Ctrl+Tab
Or maybe I didnāt understood what is the issue here
Itās extremely annoying to me as I often only have a single monitor. Itās been quite a while since this was reported. In UE4 there isnāt a convenient way to bring up content browser like in UE5. Can this somehow be a plugin?
thanks man, it helps me a lot. Now i can switch the tabs with ctrl + tab
I am sorry but how come we can make AAA games and not have alt+tab in 2024? Absurdā¦
Itās truly insane that this bug, which has been present in the editor since UE4 first launched in 2014, is still here.
It sometimes feels like the people who make this engine donāt actually use it
+1