I have too look into this case as well, but for more than 2 blendspaces, but in your case with just the 2, one idea is:
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Make a boolean value to keep track of which mode you’re in, combat or normal. Probably need/have this for gameplay, anyway. Let’s call it bIsInCombatMode. A value of 1 means the character is in combat mode, 0 means not.
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In your animBP or wherever you’re playing the blendspace, add a switch node that uses that boolean value to check which mode the character is in. If the value is 1 (true, aka in combat mode), drag a line to the combat mode blendspace. If it’s false, drag it into the normal mode.
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Either way, the blendspaces that’s being used should switch depending on the value of the boolean value.
Is that what you were looking for?